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Diddy's Dash - Donkey Kong Country 2 [GBA]

Updated: May 16


Diddy's Dash on Donkey Kong Country 2 - ROCKARD Mode

Trials are open-form objectives with adjustable Difficulty scales or Completion Challenges.


Another Trial is declared:

Complete all Levels as fast as possible in Diddy's Dash on Donkey Kong Country 2.



Diddy's Dash is a Time Trial feature with a Challenging incentive to execute multiple enemies simultaneously. When dashfully performed, the clock freezes for two or more seconds based on the number of enemies defeated. For example, if eight baddies are killed in succession, the timer pauses for eight seconds allowing for a faster end race result:


Diddy's Dash on Donkey Kong Country 2 - ROCKARD Mode

The default Par Times are simple to overcome. Similar to the exclusion of Star Barrels in ROCKARD Mode on Donkey Kong Country 2, truly competitive Time Trial results in Diddy's Dash does not include checkpoint utilization. Dixie is excluded from the event and only Diddy may participate in his namesake's dash. Noble veterans of Hero Mode on Donkey Kong Country 1 for the Game Boy Advance may welcome this Difficult adjustment.


Thus, Diddy's Dash combines the Hard Difficulties of both ROCKARD Mode and Hero Mode to offer a worthy racing Challenge. Below are compilations of successive multi-kills across each of the Worlds in Diddy's Dash:


World I - Gangplank Galleon

Levels

I - Pirate Panic

II - Mainbrace Mayhem

III - Gangplank Galley

IV - Lockjaw's Locker

V - Topsail Trouble


World II - Crocodile Cauldron

[Pending]


Levels

I - Hot-Head Hop

II - Kannon's Klaim

III - Lava Lagoon

IV - Red-Hot Ride

V - Squawk's Shaft

World III - Krem Quay

[Pending]


Levels

I - Barrel Bayou

II - Glimmer's Galleon

III - Krockhead Klamber

IV - Rattle Battle

V - Slime Climb

VI - Bramble Blast

World IV - Krazy Kremland

[Pending]


Levels

I - Hornet Hole

II - Target Terror

III - Bramble Scramble

IV - Rickety Race

V - Mudhole Marsh

VI - Rambi Rumble

World V - Gloomy Gulch

[Pending]


Levels

I - Ghostly Grove

II - Haunted Hall

III - Gusty Glade

IV - Parrot Chute Panic

V - Web Woods

World VI - K. Rool's Keep

[Pending]


Levels

I - Arctic Abyss

II - Castle Crush

III - Clapper's Cavern

IV - Windy Well

V - Chain Link Chamber

VI - Toxic Tower

World VII - The Flying Krock

Level

I - Screech's Sprint

[no multi-kills available]


World VIII - Lost World

[Pending]


Levels

I - Jungle Jinx

II - Fiery Furnace

III - Black Ice Battle

IV - Klobber Karnage

V - Animal Antics


 
 
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