The Elder Scrolls III: Morrowind [Xbox]
- Mar 7, 2021
- 4 min read
Updated: Mar 22
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Odysseys are lore-aligned tales of wandering and hardship.
Another Odyssey sets forth:
Scale Difficulty up by 10 per Level gain and delete character upon first death at Level 10 (i.e. 100 Difficulty) on The Elder Scrolls: Morrowind.
Odyssey Introduction
Lore-aligned Character Creation
(as told by Azura, Queen of Dawn and Dusk)
They have taken him from the Imperial City's prison. First by carriage and now by boat. To the east. To Morrowind.
Many fall, but one remains. Could he be the true Nerevar? I am watchful and remain hopeful.
I, Azura, Goddess of Dusk and Dawn, prophesied Nerevar's reincarnation 3,543 years ago. Many False Nerevars have unknowingly come to pass since then. Each uniquely brave but all equally dead. Although I am powerful, I cannot direct fate. The inevitable defeat of the treacherous Tribunal demigods will occur. But, by whose hands and when, I cannot say. Such is the way of Mundus, this Universe.
This is one story of the many Nerevarine Prophecy threads:
His name is Do'hur Raihir.
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Khajiit hold a special place in my heart. When I bound their morphology to Jone and Jode, Nirn's Moons, I didn't expect such beauty. I would enjoy nothing more than to see one of my offspring fulfill the Nerevarine Prophecy. Time will soon tell.
Azura,
16th of Last Seed, 3E 427
Gameplay Music
Artist: Hiemal
Album: Hiemal
Track I: Homewards
Part I
Level I = Difficulty X
(as told by Do'hur Raihir in Parts I - X)
Do'hur was once a noble warrior to the sacred city of Torval in Elsweyr. A rewarding life of honor and virtue. No longer.
Do'hur knows nothing of the island of Vvardenfell in Morrowind. Although The Empire executed the formalities of His capture, many hands were involved that led Him here. Some known but most unknown.
Do'hur dreams. He's been told He's been chosen and not to fear. A simple task when there is nothing left to lose. Do'hur doesn't question the Gods.
Do'hur disapproves of this new life but shall recreate Himself once again. Embracing this blinding hatred is the only Path forward.
Do'hur Raihir,
16th of Last Seed, 3E 427
Gameplay Music
Artist: Hiemal
Album: Hiemal
Tracks: II - V
Part II
Level II = Difficulty XX
Do'hur continues to be drawn east. Away from shimmering waters and towering fungi. Such homely sights would be beautiful in different times.
The winds from the Molag Amur volcanic foothills whisper of stone architectures that pierce blackened skies. There is subtle power in this darkness that Do'hur aims to harness.
This is only a taste of the wonderful bleakness of these lands. Looking north towards the ashen void, Do'hur's Path is becoming clear.
Do'hur Raihir,
20th of Last Seed, 3E 427
Gameplay Music
Artist: Hiemal
Album: Afterglow
Part III
Level III = Difficulty XXX
The frontier settlement of Molag Mar stands tall yet offers little opportunity. Pilgrims however find value in these stone halls in preparation to ascend nearby holy mountains.
Do'hur anticipated finding comradery at this isolated frontier. Instead, only a conglomerate of meager souls feeding on a confusing religion. There is one kindred un-enslaved Khajiit that Do'hur cannot not help but gaze upon in awe...
Vanjirra, her dark eyes set within bright, sun-drenched fur framed by emerald earrings.
Alas, she is not on Do'hur's Path. Such is Do'hur's interaction with this world. It is time to return to the darkness of Molag Amur.
Do'hur Raihir,
29th of Last Seed, 3E 427
Gameplay Music
Artist: Hiemal
Album: The Long Road Back
Tracks: I, II
Part IV
Level IV = Difficulty XL
Show Do'hur the heights of the mountain spires, and the red gales shall be faced with conviction.
Show Do'hur the depths of the mountain ravines, and the crumbling cliff sides shall offer easy rest.
To roam alone is to know solitude.
The beginnings of Do'hur's Territory is taking form. Through relentless wanderment, Do'hur has expunged mages from ancient towers and ghosts from decaying tombs. Do'hur has learned well from these trials but many foes still await.
None shall stand in Dohur's Path.
Do'hur Raihir,
2nd of Heartfire, 3E 427
Gameplay Music
Artist: Hiemal
Album / Track: Mist of Dissonance
Part V
Level V = Difficulty L
Do'hur grows ever stronger.
His old life in Elsweyr was one of a Khajiit wielding profound yet very different strength. Then, Do'hur was grounded in a genuine devotion to the community's protection. Alongside friends and family, we worshiped the Spirits and followed the Mane. Those joyous times ended with the Slaughter of Torval marking the beginning of the 5 Years War.
Now, Do'hur's strength is instead forged in primal instincts.
Do'hur Raihir,
16th of Heartfire, 3E 427
Gameplay Music
Artist: Hiemal
Album: Haunting Melancholia
Tracks: I, II
Part VI
Level VI = Difficulty LX
With rising strength comes increased ambition. But, after fleeing the deep darknesses of Dwemer and Daedric ruins, Do'hur is realizing that there is still much to learn about the secrets of Molag Amur.
To be at full strength, one must commit to constant growth without compromise. It shall be done.
Do'hur Raihir,
16th of Heartfire, 3E 427
Gameplay Music
Artist: Hiemal
Album: Dyatlov's Creek
Track: Interference
Part VII
Level VII = Difficulty LXX
Do'hur Raihur is the Scourge of Molag Amur. Those left alive will spread fear of Do'hur's return.
Ulath-Pal, the sole surviving warrior of the Erebenisum Dunmer, stirred faint memories of duty and honor from Do'hur's old life. Those are but distant values never to be felt again.
Do'hur, The Scourge
23rd of Heartfire, 3E 427
Gameplay Music
Artist: Hiemal
Album / Track: Enshrouded by Solitude
Part VIII
Level VIII = Difficulty LXXX
What truly separates Do'hur from the mighty jaguar? Greed.
Like an overindulging Human, Do'hur is no better and won't be satisfied until the end of the Path is reached. Come what may.
Do'hur, The Scourge
3rd of Frost Fall, 3E 427
Gameplay Music
Artist: Hiemal
Album / Track: The Wanderer
Part IX
Level IX = Difficulty XC
Frontier societies that border Do'hur's Territory distract Do'hur's Path
Must return to the dusted ravines of Molag Amur or risk ultimate death.
Do'hur, The Scourge
5th of Frost Fall, 3E 427
Gameplay Music
Artist: Hiemal
Album / Track: Empyreal Woods
Part X
Level X* = Difficulty C
Do'Hur doesn't deserve an honorable death like the noble cliff racer.
Do'hur, The Scourge
14th of Frost Fall, 3E 427
Gameplay Music
Artist: Hiemal
Album: Septentrional Tales
Tracks: I - X
THE END




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